An All Star Tower Defense tier list should tell you which owned unit deserves a team slot for a specific job. It should not pretend that a cheap Story opener, a maximum-upgrade Infinite carry, an economy unit, and a timestop support can be ranked by one damage number. This page provides a reproducible tier structure and a current verification queue without inventing exact live values.
Tier definitions
This is deliberately stricter than a large name collage. A unit stays in Test when the evidence does not establish its current exact form and conditions.
Rank each role separately
For openers, weight placement cost, first useful upgrade, ground or air coverage, and the wave where the unit becomes stable. For main damage, weight upgrade curve, route coverage, target count, total cost, and placement efficiency. For boss damage, weight focused output and ability timing against the same boss.
For economy, rank payback speed and total useful cash, not the largest late payout. For buffers, rank team gain, coverage, uptime, and reliable activation. For control, rank effect coverage, uptime, enemy restrictions, and how much route time is actually recovered.
Community indexes document examples such as Bellma (Money Corp), Salesman, Jeff (CEO), and Idol for economy; Flower Magus, Onwin, Skeleton (Artist), and Ex-Captain for buffs; and ZIO forms among timestop options. These names belong in a verification queue, not a permanent exact tier, until the owned form and current values are checked.
Story and Infinite are different lists
Story S-tier test
Can the unit help prevent early failure, reach its useful breakpoint on normal stage cash, and cover the enemies the map actually sends?
Infinite S-tier test
Does the unit continue scaling, justify a placement slot, benefit from buffs, and contribute to late bosses or route control?
Support S-tier test
Does the support improve several finished units or extend route time enough to beat the best available extra attacker?
Progression S-tier test
Can the account obtain, level, and deploy the unit now without destroying a working team or consuming needed evolution copies?
A high Infinite ranking does not guarantee a good Story opener. Likewise, a cheap progression unit can remain valuable even when it is absent from endgame showcases. Keep separate columns for Story, Infinite, challenge modes, and account accessibility.
Current high-rarity verification queue
Community-maintained unit indexes currently include six-star forms such as 4-Eye Sorcerer (Timer), Airren (Final), and Alien Boss, plus seven-star forms such as Airren (Doomsday), Ant King (Awakened), and Borul (Supa III). They are useful names to investigate, but a rarity list does not establish present availability or a tier.
For each candidate, open the inventory or current source and record exact form, level, attack profile, upgrade path, ability, and mode result. Then compare it with the best owned unit filling the same role. Use 6-Star Units and 7-Star Units before committing materials.
Community video snapshot
This video is useful for seeing how a recent community ranking is presented and which original-game units the creator considered. Pause on the criteria and exact forms, then verify every conclusion against your live client. It is supporting evidence, not an official balance record.
Do not transfer units or systems from All Star Tower Defense X. Confirm that the footage shows the original experience and that the displayed unit form exists in your inventory or current original-game menu.
Make your own ranked sheet
Create one row per exact form and columns for role, source, level, placement cost, first breakpoint, total cost, attack type, range, SPA, ability, support value, Story result, Infinite result, check date, and confidence. Use S/A/B/C/Test only after filling the mode result.
Run the same stage with the same leader, orb rules, placements, and support. Change one candidate. Record wave reached, boss health, cash, leaks, and cooldown state. Two repeatable runs are more informative than a single lucky clear.
If a balance update changes visible stats or behavior, move the unit back to Test until it is rerun. Preserve the old dated result so a historical video is not mistaken for current proof.
Use the tier to make a decision
Pick the highest verified candidate for the missing role, not the most famous name overall. If your team fails early, test openers. If it reaches late Infinite waves but loses to a boss, test focused damage or control. If all attackers are strong but under-upgraded, test economy or upgrade order first.
Continue to Story Mode Team or Infinite Mode Team to convert role tiers into an actual formation. Return to Unit Stats whenever two candidates were measured under different conditions.